//==============================================================================
// Mountain giant_anim.txt
//==============================================================================

//==============================================================================
define head
{
	set hotspot
	{
		version
		{
			Visual Attachments A Santa Hat
		}
	}
}

//==============================================================================
define reindeerHat
{
	set hotspot
	{
		version
		{
			Visual Attachments A Reindeer Hat
		}
	}
}
//==============================================================================
define antlers
{
   set hotspot
   {
      version
      {
         Visual Animal Elk Antlers
      }
   }
}
//==============================================================================
define reindeer
{
	set hotspot
	{
		version
		{
			Visual Animal Elk_RunA
			connect attachpoint antlers hotspot
			connect attachpoint reindeerHat hotspot
		}
	}
}

//==============================================================================
define norsebirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX N Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define arrow
{
	set hotspot
	{
		version
		{
			Visual Attachments A HandArrow
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special N Giant_BirthA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
				connect HOTSPOT norsebirthSFX hotspot
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special N Giant_IdleA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		DamageLogic 0 25 50 75
		set hotspot
		{
			version
			{
				Visual Special N Giant_deathA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
						tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_deathA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
						tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_deathA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
						tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_deathA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
						tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special N Giant_boredA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
			}
		}
	}	
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special N Giant_FlailA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
			}
		}
	}	
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		DamageLogic 0 25 50 75
		set hotspot
		{
			version
			{
				Visual Special N Giant_walkA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
						tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
						tag FootstepLeft 0.30 true	
						tag FootstepRight 0.80 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_walkA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
						tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
						tag FootstepLeft 0.30 true	
						tag FootstepRight 0.80 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_walkA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
						tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
						tag FootstepLeft 0.30 true	
						tag FootstepRight 0.80 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_walkA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
						tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
						tag FootstepLeft 0.30 true	
						tag FootstepRight 0.80 true	
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim whirlwindAttack
//anim Groundsmash
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Special N Giant_specialAttackA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.6 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.52 false SwordSwing checkVisible 
//-- end auto generated section
	length 3.0
			}
		}
	}	
}

//==============================================================================
anim Attack
{
	SetSelector 
	{
		DamageLogic 0 25 50 75
		set hotspot
		{
			version
			{
				Visual Special N Giant_AttackA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackB
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.65 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackC
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_KickA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.46 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_AttackA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackB
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.65 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackC
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_KickA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.46 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_AttackA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackB
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.65 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackC
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_KickA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.46 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special N Giant_AttackA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackB
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.65 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_AttackC
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Special N Giant_KickA
				ReplaceTexture Special N Giant/Temp Santa Body
				ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.46 true	
						tag GenericSound 0.60 true	
						tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector 
	{
		set hotspot
		{
			version
			{	
					Visual Special N Giant_KickA
					ReplaceTexture Special N Giant/Temp Santa Body
					ReplaceTexture Special N Giant Head/Temp Santa Head
				connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.60 true	
//-- end auto generated section
			}
		}
	}
}


